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PoE2 Fracturing Orb: Desecrated Mods Can't Be Fractured

Fracturing OrbDesecrationBonecorrection

In PoE2, a Fracturing Orb can't fracture a Desecrated mod. Desecrated mods count toward the "four or more mods" requirement, but they are never the one that gets fixed. The owner used a Fracturing Orb 24 times in game, and a Desecrated mod was fractured 0 times.

Zundamon

Zundamon

I want to lock in the strong mod I got from Desecration with a Fracturing Orb!

Metan

Metan

Sounds handy, right? But a Desecrated mod can't be fractured.

Zundamon

Zundamon

Wait, I'm sure ExileDesk let me fracture it!

Metan

Metan

It did. We built it that way once, then got it wrong again while fixing it. In the end, counting in game settled it.

How Does the Fracturing Orb Pick a Mod?

First, here is the current rule in one table.

ItemRuleWhat it means
Can be used onA Rare with four or more modsNot usable on a Rare with fewer mods
Mods fixedOneOnly one, however many there are
How it picksEvenly among eligible modsYou can't choose the one you want
Counts toward the fourEvery mod, including Desecrated mods and Unrevealed slotsWhether you can use it depends on the full count
Not eligibleUnrevealed slots, Desecrated mods (even revealed), normal mods added by a boneThey count, but aren't in the draw
EligibleNormally rolled mods, Essence mods, crafted modsOne of these is picked evenly

The key point: they count, but they aren't in the draw.

Zundamon

Zundamon

So with four mods, any of them might get fractured?

Metan

Metan

With four mods you can use the orb. But Desecrated mods sit outside the draw from the start.

Why We First Built It Wrong

The first mistake was v0.1.464.

Zundamon

Zundamon

What did v0.1.464 do?

Metan

Metan

In the starting-item editor, we let you mark a Desecrated mod as Fractured too.

Metan

Metan

That mod then carried both labels, Desecrated and Fractured.

Zundamon

Zundamon

Did you check that in game?

Metan

Metan

We didn't. We just assumed Desecrated mods fracture like any other mod.

Metan

Metan

We made it possible without testing it in game.

Fix 1: Desecrated Mods Leave the Pick (v0.1.466)

Two versions later, v0.1.466 stopped Desecrated mods from being fractured, even once revealed.

Zundamon

Zundamon

Even revealed ones are out?

Metan

Metan

Yes. The Fracturing Orb counts Desecrated mods toward the four but leaves them out of the pick.

Metan

Metan

We also blocked manually fracturing a Desecrated mod.

Metan

Metan

The patch note said that allowing it in the earlier version was a mistake.

Fixes 2 and 3: What About Normal Mods from Bones?

Then we second-guessed ourselves.

Zundamon

Zundamon

Reveals from bones can give normal mods too. Those should be fracturable, right?

Metan

Metan

We thought so too. In v0.1.469, we made normal mods added by a bone fracturable again.

Metan

Metan

The idea was to exclude only Unrevealed slots and Desecrated-only mods.

Zundamon

Zundamon

That was wrong too?

Metan

Metan

It was. The owner used a Fracturing Orb 24 times in game, and a mod added by Desecration was fractured 0 times.

Metan

Metan

So in v0.1.471, normal mods added by a bone are left out of the pick as well.

VersionDesecrated-only modsNormal mods from a boneResultWhat happened
v0.1.464FracturableFracturableWrongMade fracturable without checking
v0.1.466Not fracturableNot fracturableRightDesecrated mods left out of the pick, even revealed
v0.1.469Not fracturableFracturableWrongOnly normal mods from a bone put back
v0.1.471Not fracturableNot fracturableCurrent (checked in game)Matched to 0 out of 24
Zundamon

Zundamon

Wrong twice...

Metan

Metan

Both times, we guessed at what the text doesn't say. For small rules the effect text leaves out, firing the orb and counting beats guessing.

Not yet verified (3)
  • The item used for the 24 tries (base, mods, how many Desecrated mods it had) wasn't recorded.
  • 0 out of 24 is an in-game count, not a rule stated in the orb's text.
  • "Picked evenly among eligible mods" follows Craft of Exile's implementation (EmulatorManager.fracture). We haven't counted the split in game.

What This Means for Your Craft

If you use a Fracturing Orb after Desecrating, the Desecrated mod stays on the item but never gets fixed.

Zundamon

Zundamon

What if I fracture first to protect the mod I got from Desecration?

Metan

Metan

That doesn't work. Desecrated mods aren't eligible to be fixed.

Zundamon

Zundamon

Then what should I fracture?

Metan

Metan

Aim for a normally rolled mod, or an Essence or crafted mod.

Metan

Metan

And the Desecrated mod still counts toward the four.

Desecrated mods count toward the Fracturing Orb's four, but never get fixed. Pick the mod you want to fracture from normally rolled mods, Essence mods or crafted mods.

Where the Numbers Come From

Show sources (5)
  • 0 out of 24: the owner's in-game count (ExileDesk v0.1.471 patch note and our confirmed-rules record). In game
  • Version-by-version changes: ExileDesk patch notes v0.1.464, v0.1.466, v0.1.469, v0.1.471. Engine
  • "Rare with four or more mods, fixes one": checked in game by the owner (rule checklist, 2026-10-17). In game
  • "Picked evenly among eligible mods": matches Craft of Exile's implementation (rule checklist, 2026-10-17). CoE
  • "Essence and crafted mods can be fractured": our confirmed-rules record. In game

Try It Yourself

On the crafting bench, use a Fracturing Orb on a Rare with a Desecrated mod to see the Desecrated mod left out of the pick.

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