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PoE2 Chaos Spam Odds: How Many Orbs at 0.3% per Try

Chaos Orbchaos spamoddsexpected costGold Ring

In PoE2 chaos spam, the chance that one Chaos Orb lands a T1 target was 0.30 to 0.32% in the glove example we checked on ExileDesk. At 0.32% per try, it takes about 313 orbs on average, 216 or fewer for half of all runs, and 718 or more for one run in ten. A Chaos Orb is about 0.1 div, so that is about 32 div on average.

Zundamon

Zundamon

I keep using Chaos Orbs and nothing lands. Am I just unlucky?

Metan

Metan

It's easy to feel that way. But on the gloves we measured, one try hit only about 0.3% of the time.

Zundamon

Zundamon

0.3%? That almost never hits!?

Metan

Metan

Right. And plenty of people use more than the average, too. Let's go through it.

About 0.3% per Try

On a pair of Intelligence gloves, we worked out how often one Chaos Orb lands one of the four T1 targets, both by calculation and on the engine.

Zundamon

Zundamon

What does a Chaos Orb do to the gloves?

Metan

Metan

It removes one mod and adds one new mod.

Metan

Metan

If only one mod isn't Fractured, that one mod gets swapped every time.

Zundamon

Zundamon

So what were the odds per try?

Metan

Metan

The calculation and the engine agreed: 0.30 to 0.32%.

CaseOdds per tryWhat it shows
One of the four T1 targets lands (calculation and engine)0.30 to 0.32%Calculation and engine agree
Putting +2 to Level of all Projectile Skills back with Chaos Orbs after losing it (engine)0.32%Re-rolling it back is about the same
Calculation including misses blocking their mod groupBarely moves from 0.30 to 0.32%Only 1 to 12% off. The 0.3% estimate holds
Zundamon

Zundamon

Misses blocking their mod group? What's that?

Metan

Metan

Two mods from the same group can't both be on an item. So once a miss lands, its group drops out of the roll.

Metan

Metan

Even counting that, the odds per try changed by only 1 to 12%.

How Many Orbs

If every try has the same 0.32% chance, the number of orbs until a hit follows a geometric distribution.

Runs finishedChaos Orbsdiv (1 Chaos Orb = 71.89 Exalted)What it means
Half of runs216about 22Half of all runs hit by here
Average313about 32Pulled up by unlucky runs, so higher than the half mark
9 in 10718about 74One run in ten needs more than this
99 in 1001,437about 148One run in a hundred uses 4.6 times the average

This table is calculated from 0.32%, not from runs on the engine one by one.

Zundamon

Zundamon

The average is 313, but half of runs are done by 216!?

Metan

Metan

Yes. The runs that never seem to hit push the average up.

Zundamon

Zundamon

Then what about me, past the average and still nothing...

Metan

Metan

One run in ten takes 718 or more. When it feels like it will never land, you are usually in that tail.

Zundamon

Zundamon

Is the calculation really right, though?

Metan

Metan

Re-rolling it back over 1,000 engine runs averaged about 31 div. That matches the 32 div above (the market dates differ).

Costs Beyond the Spam

Across a whole craft, the Chaos Orb count grows further. For three Gold Ring suffixes, we compared the Chaos Orbs used per finished ring (engine, 300 runs each).

Zundamon

Zundamon

Once one target lands, the rest is easy, right?

Metan

Metan

Not quite. If Annulments wipe out every target after that, you're back to Chaos Orbs.

MethodChaos OrbsWhy
Spam for Rarity T1 only1,683Keeps using Chaos Orbs until Rarity lands, and goes back to Chaos Orbs the most
Fill to three misses, then annul1,197Slightly fewer returns
Annul misses at once930The fewest returns
Swap the target to a single Resistance T1160The target itself lands more easily
Zundamon

Zundamon

Just annulling misses right away takes 1,683 down to 930!

Metan

Metan

Cutting the trips back to Chaos Orbs matters more than the spam for the first target.

Metan

Metan

And if you can switch to a target that lands more easily, it drops to 160.

Not yet verified (2)
  • The orb count table is calculated from 0.32%, not from runs on the engine one by one.
  • The Gold Ring table comes from 300 engine runs per method. It has not been compared with Craft of Exile or in-game results.

One chaos spam try hits only about 0.3% of the time, and using more than the average is common. To use fewer orbs, the way you craft matters more than spam luck: cut the trips back to Chaos Orbs.

Where the Numbers Come From

Show sources (3)
  • 0.30 to 0.32%: calculation and the engine (the gloves above). The ~31 div re-roll average: 1,000 engine runs (2026-10-21 market).
  • Orb count table: geometric distribution from 0.32%. Chaos Orb price: ExileDesk server market (2026-10-20 16:00 UTC).
  • Gold Ring table: the engine, 300 runs per method. Not compared with Craft of Exile or in-game results.

Try It Yourself

You can try the spam on a Gold Ring on the crafting bench. To compare methods side by side, open the spam simulator from the button by the Currency heading on the crafting bench.

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