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PoE2 Ring Suffix Craft: Annul Misses Early, 400 → 220 div

Gold RingChaos OrbOrb of AnnulmentOmen of Catalysing Exaltationexpected cost

We had three groups of 300 crafters make the same Gold Ring. The only difference was one move: what to do when a miss rolls. In this PoE2 ring craft for three suffixes, the group that annulled every miss on the spot paid 220 div per ring. The group that held misses and annulled later paid 400 div (div = Divine Orb).

Zundamon

Zundamon

An Orb of Annulment can wipe out a target you already hit.

Zundamon

Zundamon

So I'd rather keep adding Exalted Orbs until the slots are full, then annul it all at once.

Metan

Metan

That's the natural instinct. But when we ran it hundreds of times on the engine, the opposite came out.

Zundamon

Zundamon

The opposite!? One move makes it almost half the price?

The Ring We Crafted

This is a common caster ring.

ItemDetails
BaseRare Gold Ring, Item Level 82
Starting itemSpell Damage prefix (Glyphic, T2) Fractured, plus one random mod. Two mods total
Targets (suffixes only)increased Rarity of Items found (of Archaeology) T1, Cast Speed T2 or better, all Elemental Resistances T2 or better
PrefixesAnything is fine
Zundamon

Zundamon

So how do you build it?

Metan

Metan

Start with Chaos Orbs. Once one target lands, add the rest with Exalted Orbs.

Metan

Metan

Misses get removed with an Orb of Annulment (no Omen). If every target is gone, it's back to Chaos Orbs.

The One Move We Changed

Up to here, all three groups are the same. The only difference is whether you annul a miss right away or wait until all three suffixes are full.

MethodWhat you do when a miss rolls
AUse only Chaos Orbs until Rarity T1 rolls. If Cast Speed or Resistances roll first, ignore them
BKeep adding Exalted Orbs until all three suffixes are full, then annul
CAnnul on the spot as soon as any non-target suffix appears
Metan

Metan

Which one do you think is cheapest?

Zundamon

Zundamon

A, since it never annuls, or B, since it annuls in one go!

Result: Annulling at Once Costs 220 div per Ring

Averages of 300 runs each. The noise is about ±10%.

MethodCost per ringFinishedHow it went
A Chaos for Rarity only441 div99.0%The most expensive. Keeps spamming Chaos Orbs
B Fill to three400 div99.7%A bit cheaper than A. The ranges just barely overlap
C Annul misses at once220 div (cheapest)100%About half of B. The gap is far larger than the noise
Zundamon

Zundamon

Wait, C annuls right away and it's the cheapest? I thought using fewer Annulments was always better.

Metan

Metan

That's the trap. Here's what each run used.

MethodChaos OrbAnnulmentPerfect ExaltedGreater ExaltedLost all targetsWhat happens
A Chaos for Rarity only1,6833234046 timesNo Greater Exalted Orbs, but Chaos Orbs pile up
B Fill to three1,1971353010835 timesThe most Annulments and many restarts
C Annul misses at once93057154425 timesEvery line is smaller than B
Zundamon

Zundamon

B is the one annulling the most!

Metan

Metan

Right. A uses the fewest Annulments, then C. B, the one that waits, uses the most.

Why Holding Misses Costs More

It comes down to how the Orb of Annulment works. Without an Omen, it removes one non-Fractured mod at random, each equally likely.

MethodSuffixes when you annulChance one Annulment hits a targetAnnulments usedRestarts
B Hold, then annul1 target + 2 misses1 in 3 (lower)135 (more)35
C Annul at once1 target + 1 miss1 in 2 (higher)57 (fewer)25
Zundamon

Zundamon

Per Annulment, annulling right away like C is riskier.

Metan

Metan

It looks that way. But what set the cost wasn't the risk of one Annulment. It was how many you use.

What happens when you wait (B)

B holds misses and annuls later, so it ends up annulling more often.

Metan

Metan

B used 135 Annulments per run. Each one is another chance to take out a target you already have.

Zundamon

Zundamon

But if you keep adding Exalted Orbs, a target shows up eventually, right?

Metan

Metan

Rarity T1 lands only 2.3% of the time with Omen of Dextral Exaltation + Greater Exalted Orb. Add while holding misses, and the slots fill with things you don't want.

Zundamon

Zundamon

So that's how the restarts from Chaos Orbs grew to 35 per run...

What happens when you annul at once (C)

C annuls the moment a miss appears, so two misses never sit in the suffixes together.

Metan

Metan

It needed only 57 Annulments, and restarts dropped to 25.

Metan

Metan

Perfect Exalted Orbs went from B's 30 down to 15. Chaos Orbs went from 1,197 down to 930.

Zundamon

Zundamon

A doesn't use any Greater Exalted Orbs. Why is it pricier than B?

Metan

Metan

It keeps spamming Chaos Orbs until Rarity rolls. Chaos Orbs rise 1.4 times, to 1,683.

The first roll doesn't matter

We split C's 300 runs by which target rolled first, and by the order the targets came together.

Zundamon

Zundamon

If Rarity rolls first, does it end up cheaper?

Metan

Metan

Every group averaged 210 to 245 div. The gaps were all within the noise.

Metan

Metan

After so many trips back to Chaos Orbs, the luck of the first roll seems to wash out.

Swap One Target, Halve It Again: 111 div

We kept method C but replaced Rarity T1 with "any one of Fire, Cold or Lightning Resistance T1."

Third targetCost per ringChaos OrbWhy
Rarity T1220 div930No Catalyst, hard to hit
Single resistance T1 (any of Fire, Cold, Lightning)111 div (half)160Heavily weighted with a Tul's Catalyst + Omen of Catalysing Exaltation, and any element will do
Zundamon

Zundamon

Exactly half!

Metan

Metan

Since any of the three elements works, Chaos Orbs find the first target sooner too. Almost all the savings are Chaos Orbs.

Metan

Metan

Deciding up front what you need from the ring might be the biggest saving of all.

Not yet verified (1)
  • These expected costs themselves have not been compared against Craft of Exile or in-game results. They are engine results.

Annulling a non-target suffix on the spot, instead of holding it, was the cheapest way to craft this ring. What sets the cost is not how risky one Annulment is, but how many you use.

Where the Numbers Come From

Show sources (3)
  • Every number comes from the ExileDesk engine (the same one the website uses), applied one craft at a time. 300 runs per method, with a 2,000 div cap per run.
  • Prices are the market prices collected by the ExileDesk server (2026-10-20 16:00 UTC, Forbidden Rites; 1 Divine Orb = 696.93 Exalted Orbs). The cost of fracturing is not included.
  • Mod names and tiers were checked on poe2db. The Omen of Catalysing Exaltation multiplier follows Craft of Exile's formula.

Try It Yourself

You can try the same Gold Ring on the crafting bench.

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