PoE2 Kolr's Hunt Gloves: Where +2 Projectile and Crit Chance Come From
In PoE2, gloves roll "+2 to Level of all Projectile Skills" or Critical Hit Chance only with the rune Kolr's Hunt socketed. Kolr's Hunt reads "Can roll Marksman modifiers." Once it's socketed, Marksman mods join both the suffix and the prefix pool.

Zundamon
Our research said gloves have no Critical Hit Chance mod. Yet gloves with +2 Projectile really exist!

Zundamon
How can that be?!
Kolr's Hunt Adds Mods to the Prefixes Too
On the ExileDesk engine, we socketed Kolr's Hunt into Sirenscale Gloves (Intelligence, Item Level 82). That opened the Marksman pool.

Zundamon
So what mods can roll once it's socketed?
| Side | Marksman mods | What happens |
|---|---|---|
| Suffix | Level of all Projectile Skills (2 tiers: +1 at level 45, +2 at level 65), Critical Hit Chance (3 tiers), additional projectile chance, chaining from terrain, forking, pierce chance, Mark duration, Mark use speed | Hits that gloves never roll normally |
| Prefix | projectile damage, projectile speed, curse effect | All misses when you aim for ES |

Zundamon
+2 Projectile is a suffix!

Zundamon
What about Critical Hit Chance?

Zundamon
Then socketing it is pure gain!
Socketing It Makes ES Gloves 1.8 Times as Expensive
We compared the cost of maximum Energy Shield, increased Energy Shield and maximum Mana (all T2+) as the prefixes on these gloves. No runes versus runes, 300 runs each.

Zundamon
How did you craft it?
| Omen of Sinistral Exaltation + | No runes | Serle's Triumph + Kolr's Hunt | What happens |
|---|---|---|---|
| Exalted Orb | 423 div | 598 div | Most expensive either way |
| Greater Exalted Orb | 105 div (cheapest) | 194 div (cheapest) | 1.8 times with runes, still the cheapest |
| Perfect Exalted Orb | 201 div | 307 div | Far more than Greater |
Socketing the runes did not change the order. Greater stayed the cheapest.

Zundamon
Greater goes from 105 div to 194 div! That's almost double.
| Used with Greater Exalted Orb | No runes | Serle's Triumph + Kolr's Hunt | Why it went up |
|---|---|---|---|
| Chaos Orb | 654 | 1,275 | Marksman prefixes joined the pool, so Chaos Orbs hit target prefixes less often |
| Greater Exalted Orb | 65 | 107 | Marksman prefixes joined the pool, so targets are harder to hit |

Zundamon
Serle's Triumph is socketed too. Isn't that the cause?
Sockets and Rune Prices
On the engine, Sirenscale Gloves took two sockets and two runes (Serle's Triumph and Kolr's Hunt).
| Rune | Price (ExileDesk server market) | In div |
|---|---|---|
| Kolr's Hunt | 715.79 Exalted Orbs | about 1.0 div |
| Serle's Triumph | 2,079.15 Exalted Orbs | about 3.0 div |

Zundamon
Are the rune prices included in the costs above?
Catalysts Can't Make Up for the Misses on Gloves
One more thing: a ring technique doesn't work on gloves.

Zundamon
On rings, you can use a Catalyst to weight your target, right?

Zundamon
So no Omen of Catalysing Exaltation either...
Not yet verified (2)
- The cost tables do not include rune prices.
- The costs are engine results and have not been compared with Craft of Exile or in-game results.
Kolr's Hunt is the only way to get +2 Projectile or Critical Hit Chance on gloves. But it also joins the prefixes, so ES gloves cost 1.8 times as much.
Where the Numbers Come From
Show sources (3)
- Kolr's Hunt enabling Marksman mods: poe2db (our research lead's notes) and the ExileDesk engine's mod pools.
- 2 to 5% and 2.48%: the engine, 3,000 and 20,000 tries.
- Cost tables: the engine, 300 runs each, capped at 2,000 div per run. Market 2026-10-20 16:00 UTC. Not compared with Craft of Exile or in-game results.
Try It Yourself
On the crafting bench, socket the runes into Sirenscale Gloves before crafting and the Marksman mods appear in the list.
Related posts
- PoE2 Energy Shield gloves craft: Greater beats Perfect Exalted Orb
- PoE2 Arcane Surge Desecrated gloves: which gloves and how often
VOICEVOX: Zundamon / Shikoku Metan
Character art: Shikoku Metan / Zundamon standing art by Sakamoto Ahiru


