PoE2 Desecration Weights: Nobody Knows, So We Made Them Equal
PoE2 desecration weights for Desecrated-only mods are all 1 on poe2db's crafting data and in Craft of Exile (CoE's data has all 247 at 1). Nobody has worked out the real numbers. So ExileDesk now makes every Desecrated-only mod equally likely (v0.1.528). The one measured figure we keep is how many Desecrated-only mods show up among the three reveal options (one 85%, two 14%, three 1%), from a community count of 563 ring reveals.

Zundamon
How often does my target Desecrated mod show up? Can I just look it up?

Zundamon
Nobody knows?! Then what does ExileDesk do?
Are Desecration Weights Published Anywhere?
No. Both poe2db's crafting data and Craft of Exile put every Desecrated-only mod at weight 1.

Zundamon
If they're all 1, doesn't that mean they're all equally likely?

Zundamon
But Craft of Exile calculates odds for you, right?
| Where we looked | Desecrated-only mod weights | What it tells us |
|---|---|---|
| poe2db crafting data | all 1 | no real values |
| Craft of Exile data | all 247 at 1 | no real values |
| Craft of Exile glove table | no weight column | no calculation either |

Zundamon
Wherever we look, the real weights just aren't there...
Where Does 85/14/1% Come From?
From a Reddit user, u/Civil-Bee-f (the author of craftgaz), who revealed 563 rings and counted the options. The rings were Item Level 65+, using a Preserved Collarbone.

Zundamon
We don't know the weights, but we do know 85/14/1%?
| Desecrated-only mods among the 3 reveal options | Share | What happens |
|---|---|---|
| zero | never | all three options are never normal mods |
| one | 85% | almost always this |
| two | 14% | sometimes two |
| three | 1% | all three Desecrated-only is rare |

Zundamon
Does the ring count also tell us how likely each mod is?
| Desecrated-only ring mod | Per-draw estimate | Where it sits |
|---|---|---|
| Strength and Dexterity (suffix) | 11.8% | most common suffix |
| Cooldown Recovery Rate (suffix) | 1.2% | rarest suffix |
| Remnant Effect (prefix) | 19.4% | near the top of prefixes |
| Ignite Magnitude (prefix) | 9.8% | near the bottom of prefixes |

Zundamon
Are there any other theories?
We Used to Stretch the Ring Count Over Other Slots
Only rings have been measured. From 2026-10-09 to 10-16, ExileDesk borrowed those ratios for every other slot too.

Zundamon
So what did it do for gloves and weapons?

Zundamon
A number is better than no number!
| Period | Rings | Other slots | Why |
|---|---|---|---|
| 2026-10-09 to 10-16 | measured ratios | estimate borrowed from rings | only rings were measured |
| from 2026-10-16 (v0.1.528) | all equal | all equal | borrowed numbers mislead |
With Equal Weights, What Decides the Odds?
With equal weights, your odds depend on how many Desecrated-only mods the slot can roll.

Zundamon
What about Intelligence gloves?
| Desecrated mods on Intelligence gloves | Count | Chance of one mod (equal weights) |
|---|---|---|
| Amanamu | 3 | — |
| Kurgal | 5 | — |
| Ulaman | 7 | — |
| Total | 15 | 1 in 15 (about 6.7%) |

Zundamon
So my target Desecrated mod shows up 6.7% of the time!
Not yet verified (4)
- We made them equal because the game doesn't publish the weights and no counts exist outside rings. There's no guarantee they really are equal.
- How often Desecrated glove mods roll hasn't been checked.
- Whether the bone you use changes the options isn't listed on poe2db or Craft of Exile.
- The 85/14/1% split was measured on rings only. Whether other slots match hasn't been checked.
Do Attribute Mods Really "All Disappear"?
The Reddit post also said that if an item already has an attribute, Desecrated attribute mods stop appearing entirely.

Zundamon
So if there's an attribute, every Desecrated attribute mod is wiped out?!

Zundamon
If they all disappeared, those rings couldn't exist.
Right now, no real weights for Desecrated-only mods exist anywhere. ExileDesk treats what's unknown as unknown, so it keeps the weights all equal.
Where the Numbers Come From
Show sources (7)
- 85/14/1% and ring mod shares (11.8% to 1.2%, 19.4% to 9.8%): a community count on Reddit r/PathOfExile2 (563 ring reveals, Preserved Collarbone). In-game data, but rings only and not recounted by ExileDesk (estimate).
- Switching from 80/15/5% to 85/14/1%: the owner's decision (2026-10-09), our crafting rule checklist (2026-10-17).
- All Desecrated-only weights at 1: poe2db crafting data and Craft of Exile data (247 mods in a 2026-10-09 copy) (poe2db / CoE).
- No weight column in the glove table, the "No handler for crafting this method" message, and the 15 Desecrated mods on Intelligence gloves: Craft of Exile and poe2db glove pages (2026-10-21) (poe2db / CoE).
- Making them all equal: the owner's decision (2026-10-16), changelog v0.1.528 (engine).
- 1 in 15 (about 6.7%): a rule of thumb assuming equal weights (estimate).
- 576 listings: a trade site search (2026-10-09) (in-game).
Try It Yourself
Put a bone on a Gold Ring on the crafting bench and Reveal it to see the options.
Related posts
- PoE2 Arcane Surge Desecrated Gloves: Where It Rolls and How Often
- PoE2 Cast Speed Weight: 1 on poe2db, 1,000 in CoE
VOICEVOX: Zundamon / Shikoku Metan
Character art: Shikoku Metan / Zundamon standing art by Sakamoto Ahiru

